Juan Felipe Ramírez

I’m a Creative Level Designer with a background in Architecture and Civil Engineering, blending structure and storytelling to build immersive, gameplay-driven worlds. Skilled in Unreal Engine, Unity, and Blender, I focus on crafting spaces that feel alive through player flow, atmosphere, and visual rhythm. Inspired by horror, soulslike, FPS, and Metroidvania games, I design with emotion and curiosity—always aiming to create worlds players want to explore.

LEVEL DESIGNER

Projects

Energy Core Shooting (2023)

Personal project

Role: Level designer

Software: Unreal Engine 5

Genre: FPS, Action

The Radiance Cult Hollow Knight Mod (2025)

Personal project

Role: Level designer

Software: Lumafly modding tool, Architect Mod

Genre: Metroidvania, 2D Platformer

Upin & Ipin Universe (2025)

Developer: Streamline Studios

Role: Level designer

Software: Unreal Engine 5

Genre: Adventure

NINA (2024)

Developer: Streamline Studios

Role: Environment Desiner

Software: Unreal Engine 5

Genre: Beyond Gaming