Juan Felipe Ramírez
I’m a Creative Level Designer with a background in Architecture and Civil Engineering, blending structure and storytelling to build immersive, gameplay-driven worlds. Skilled in Unreal Engine, Unity, and Blender, I focus on crafting spaces that feel alive through player flow, atmosphere, and visual rhythm. Inspired by horror, soulslike, FPS, and Metroidvania games, I design with emotion and curiosity—always aiming to create worlds players want to explore.
LEVEL DESIGNER


Projects
Energy Core Shooting (2023)
Personal project
Role: Level designer
Software: Unreal Engine 5
Genre: FPS, Action
The Radiance Cult Hollow Knight Mod (2025)
Personal project
Role: Level designer
Software: Lumafly modding tool, Architect Mod
Genre: Metroidvania, 2D Platformer
Upin & Ipin Universe (2025)
Developer: Streamline Studios
Role: Level designer
Software: Unreal Engine 5
Genre: Adventure
NINA (2024)
Developer: Streamline Studios
Role: Environment Desiner
Software: Unreal Engine 5
Genre: Beyond Gaming







