Juan Felipe Ramírez
I’m a Creative Level Designer with a background in Architecture and Civil Engineering, blending structure and storytelling to build immersive, gameplay-driven worlds. Skilled in Unreal Engine, Unity, and Blender, I focus on crafting spaces that feel alive through player flow, atmosphere, and visual rhythm. Inspired by horror, soulslike, FPS, and Metroidvania games, I design with emotion and curiosity—always aiming to create worlds players want to explore.
LEVEL DESIGNER


Projects
Energy Core Shooting
Role: Level designer
Software: Unreal Engine 5
Genre: FPS, Action
The Radiance Cult Hollow Knight Mod
Role: Level designer
Software: Lumafly modding tool, Architect Mod
Genre: Metroidvania, 2D Platformer



